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Old Jan 11, 2008, 09:36 AM // 09:36   #61
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skills:

Zealous Benediction
Reversal Of Fortune
Dismiss Condition
Reverse Hex
Protective Spirit
Seed Of Life
Pain Inverter
technobabble

attributes:

divine 12+1+1
Protection 12+1

headwarp attribute is personal choice, i just have divine as it fits to other builds also

Last edited by Horus; Mar 09, 2008 at 12:32 PM // 12:32..
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Old Jan 11, 2008, 11:01 AM // 11:01   #62
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I run just another WoH hybrid
Prot 12+2
Heal 12+1+1
Dev 3+1(+2 on heroes because the +1 rune is expensive)
[skill]Reversal of Fortune[/skill]
[skill]Word of Healing[/skill]
[skill]Dismiss Condition[/skill] or [wiki]Cure Hex[/wiki]
[skill]Signet of Rejuvenation[/skill](because I run with health saccers "Well, it's all you're gonna get!")
[skill]Protective Spirit[/skill]
[skill]Shielding Hands[/skill] or [skill]Extinguish[/skill]
[skill]Aegis[/skill]
[skill]Resurrection Chant[/skill]

However in the past I used to run a much more unique build, before [wiki]Save Yourselves[/wiki] existed I made this to give my team crazy health, it worked pretty well, excepted when [skill=text]Shatter enchantment[/skill] was near
Remember its prophesies only skills! Perhaps it is time to make an updated version.
Dev 11+3
Heal 11+1+3
Beast 8
[skill]Aura of Faith[/skill]
[skill]Vigorous Spirit[/skill]
[skill]Dwayna's Kiss[/skill]
[skill]Mend Ailment[/skill]
[skill]Signet of Devotion[/skill]
[skill]Symbiosis[/skill]
[skill]Divine Boon[/skill]
[skill]Vengeance[/skill] or a hard rezz if no1 else had 1.

Only used [skill=text]Aura of Faith[/skill] on the tank when they where being attacked, on a party member only if they were in really big trouble.
With [skill=text]Aura of Faith[/skill] and [skill=text]Vigorous Spirit[/skill] the tank gains 30 health every 1.33 seconds and has 186 more health, applying [skill=text]Vigorous Spirit[/skill] while under [skill=text]Divine Boon[/skill] was usually enough to heal up party members, if not that is what [skill=text]Signet of Devotion[/skill] is for.

Now the beauty is [skill=text]Dwayna's Kiss[/skill] it will heal a target under the effects of both your enchantments for almost 350 health(because AoF affects the divine boon and favor bonus too), if they have hexes or self enchantments on them it works even better.

EDIT:
I forgot, it also offered a good way to teach the people in PUG's to stay in range, I simply said that if they did not stay in range of symbiosis I wasn't going to heal them. Which as symbioses was placed behind the back line meant they would always be in range.

Last edited by System_Crush; Jan 16, 2008 at 11:18 AM // 11:18..
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Old Jan 31, 2008, 10:11 PM // 22:11   #63
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[skill]Word of Healing[/skill][skill]Heal Party[/skill][skill]Dismiss Condition[/skill][skill]Cure Hex[/skill][skill]Reversal of Fortune[/skill][skill]Shield of Absorption[/skill][skill]Protective Spirit[/skill][skill]Glyph of Lesser Energy[/skill]

12+2heal
10+1prot
10+1divine

typical hybrid monk..
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Old Feb 01, 2008, 12:37 AM // 00:37   #64
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PVE Builds

Spam viger on people, patient spirit+dwaynas kiss=GG, divine intervention if you think some1 may die, contemplation to clean your self. Build made by the [sup] guild

Healing 12+1+1
Divine 12+1

[skill]vigorous spirit[/skill][skill]dwayna's kiss[/skill][skill]Patient spirit[/skill][skill]divine intervention[/skill][skill]healer's covent[/skill][skill]spotless soul[/skill][skill]spotless mind[/skill][skill]contemplation of purity[/skill]

Sry most the skills didnt want to show up
vigorous spirit
dwayna's kiss
Patient spirit
divine intervention
healers covent
spotless soul
spotless mind
contemplation of purity




i call this build STOP TAKING DAMAGE! XD

Healing 8+1
Earth 8
Divine 10+1
Prot 10+1+1

[skill]Life sheath[/skill][skill]reversal of fortune[/skill][skill]shielding hands[/skill][skill]gift of health[/skill][skill]kinetic armor[/skill][skill]spirit bond[/skill][skill]dismiss condition[/skill][skill]holy veil[/skill]







On a Easy mission and dont feel like sitting there as people kill things? make it go faster!!!! use zealots fire and then air of enchant on a melee class, then spam RoF and guardian on them

Divine 9+1
Prot 9+1
Smiting 12+1+1

[skill]air of enchantment[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill][skill]protective spirit[/skill][skill]zealot's fire[/skill][skill]mend ailment[/skill][skill]holy veil[/skill][skill]balthazar's aura[/skill]






Hard build to use for starters but works really well if used right

Divine 12+1
Prot 12+1+1

[skill]signet of devotion[/skill][skill]reversal of fortune[/skill][skill]spirit bond[/skill][skill]scribe's insight[/skill][skill]divine boon[/skill][skill]remedy signet[/skill][skill]dismiss condition[/skill][skill]holy veil[/skill]






didnt want to add a meta build but i will any way

Healing 12+1+1
Divine 9+1
Prot 9+1

[skill]dwayna's kiss[/skill][skill]reversal of fortune[/skill][skill]signet of rejuvenation[/skill][skill]Word of healing[/skill][skill]Protective spirit[/skill][skill]dismiss condition[/skill][skill]remove hex[/skill] and then whatever rez you want

Last edited by JDRyder; Feb 01, 2008 at 01:06 AM // 01:06..
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Old Feb 01, 2008, 01:55 AM // 01:55   #65
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pveeee: I run various things, though most are largely just tweaks to a pretty basic hybrid.

Healing: 12 + 1 + 1
Prot: 10 + 1
Divine 8 + 1
... I mean with this 10 10 could be a better split.

[skill]Word of Healing[/skill][skill]Protective Spirit[/skill][skill]Shield of Absorption[/skill][skill]Heal Party[/skill][skill]Glyph of Lesser Energy[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Reversal of Fortune[/skill]

The above build really takes into account not running some form of SY invincible build - which makes skills like Protective Spirit useless, RoF poor, Glyph HP bordering on not at all needed.

Just by changing the bar slightly and you'd end up with the likes of an RC monk I'd run - Ditch the HP and Glyph for Aegis and another small prot (probably guardian).
And could also tweak it slightly for Divert Hexes, keep the Glyph, HP out for Aegis again. I think the above build is strong enough to handle practically anything anyway and with minor tweaks can allow you to handle certain things even easier
Attributes in the above cases would be
Prot: 12 + 1 + 1
Div: 12 + 1

I'm quite a fan of Prot Spirit/Shield of Absorption in PVE, it really takes advantage of the stupid AI, and with the exception of extremely heavy enchant removal makes someone unkillable, yet won't stop the enemy from whacking on them.

With a lot of the damage in HM, being unfocussed AoE damage with a pretty high spec I've never been opposed to running Healer's Boon either, actually I think it's a lot more attractive now. The HB Heal Parties are an effective enough way to deal with silly HM Ruby Djinn's and the likes. Though while I don't mind such a build, I don't really run them.

Bar something like.

Healing: 12 + 1 + 1
Prot 6 + 1
Divine Favor: whatever is the rest - reasonably big number

[skill]Healer's Boon[/skill][skill]Protective Spirit[/skill][skill]Signet of Rejuvenation[/skill][skill]Heal Party[/skill][skill]Glyph of Lesser Energy[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Heal Other[/skill]

Prot Spirit works fine with a shitty prot spec and just laughs at the ridiculous numbers which were supposed to make the game HRD. For energies sakes maybe run Words of Comfort over Heal Other, though with HB allowing you to monk with 4 pips it's probably unecesarry now.
_

As for heroes I like to have a Partygon, Curse Necro and Cruel Spear gon. I'll often not take another monk Hench (in Eotn would go with Zho, Earth Hench and whatever else), I use PVE to experiment with silly defensive builds. Pretty much the opposite of my warrior, who's heroes do nothing but make her mighty! Gogo orders, splinter and chants >_>.

Zho is awesome because Hero Rangers in PVE are terrible except for BHA, it's kind of nice that a hench can cover that for you.

_

As far as reviewing builds go I would help out - the thing is I doubt my reviews would be a great deal different to yours masamuane if at all. and the whole potential whining thing wouldn't really change much as a result

Last edited by yesitsrob; Feb 02, 2008 at 08:26 AM // 08:26..
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Old Feb 05, 2008, 04:12 PM // 16:12   #66
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Life Bond
Balthazar's Spirit
Blessed Signet
Zealous Benediction
Gift of Health
Reversal of Fortune
Dismiss Condition
+Ress
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Old Feb 05, 2008, 04:18 PM // 16:18   #67
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[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]aegis[/skill][skill]reversal of fortune[/skill][skill]protective spirit[/skill][skill]dismiss condition[/skill]Cure Hex[skill]glyph of lesser energy[/skill]
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Old Feb 05, 2008, 06:17 PM // 18:17   #68
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I've been running around like this for a little bit:

[skill]Dismiss Condition[/skill][skill]Word of Healing[/skill][skill]Gift of Health[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill][skill]Guardian[/skill][skill]Aegis[/skill][skill]Glyph of Lesser Energy[/skill]

No rez because I'm godmode.
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Old Feb 05, 2008, 06:32 PM // 18:32   #69
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gift of heath + Woh? GG
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Old Feb 06, 2008, 07:45 AM // 07:45   #70
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When i'm in doa I use this:

[skill]Orison of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Seed of life[/skill][skill]healing seed[/skill][skill]air of superiority[/skill][skill]dismiss condition[/skill][skill]healer's boon[/skill][skill]resurrection chant[/skill]

The ursans are killing stuff so quickly, air of superiority is constantly going off keeping the seed skills charged, and my energy maxed. And since they are normally balled up spiking the same target, healing seed is extremely effective. In fact, 95% of the time I only ever use the two seed skills and then just stand back watching the party stay at max health
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Old Feb 09, 2008, 02:51 PM // 14:51   #71
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I generally heal as a monk, so...

Word of Healing, Orison of Healing, Signet of Rejuvenation, Words of Comfort, Spotless Soul, Selfless Spirit, Healing Ribbon (currently testing this one to see if I like it), Restore Life

*sniff sniff* Almost afraid to post builds, because there is this mean guy on guru who specializes in ripping them apart *cough cough* j/k - well, not about the guy but about my actually caring ^^
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Old Feb 09, 2008, 02:59 PM // 14:59   #72
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I'm far from a mean guy but.. you have like 5 skills that do pretty much exactly the same thing. Something you can already accomplish by bringing just 2(perhaps 3) skills, since their recharge is so awfully low(4sec, 2sec, 3sec).

So why not drop a few heal skills for hex/condition removal and perhaps .. well .. prots ?
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Old Feb 09, 2008, 04:45 PM // 16:45   #73
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Quote:
*sniff sniff* Almost afraid to post builds, because there is this mean guy on guru who specializes in ripping them apart *cough cough* j/k - well, not about the guy but about my actually caring ^^
I MUST HAVE A LOT OF ALT ACCOUNTS THEN!

I do agree with Squishy that your bar is packed too full with redundant heals that can already achieve an optimal level of healing by bringing WoH and Dwayna's Kiss. Bringing hex/condition removal, as suggested above...and Prot Spirit is leetsauce in PvE, with an assortment of small prots.
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Old Feb 09, 2008, 07:14 PM // 19:14   #74
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Since I nearly always play my monk in HM, I use:

Orison
Ethereal
Words of Comfort
Dwayna's Kiss
Glyph of Lesser Energy
Heal Party
Healer's Boon (E)
Ressurection Chant

If you have some kind of Bip or Blood Ritual necro you can easily outheal the party with another monk or a hero
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Old Feb 09, 2008, 08:47 PM // 20:47   #75
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Quote:
Originally Posted by LightningHell
I MUST HAVE A LOT OF ALT ACCOUNTS THEN!

I do agree with Squishy that your bar is packed too full with redundant heals that can already achieve an optimal level of healing by bringing WoH and Dwayna's Kiss. Bringing hex/condition removal, as suggested above...and Prot Spirit is leetsauce in PvE, with an assortment of small prots.
Yeap to many heals and not enough in protects.
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Old Feb 09, 2008, 09:37 PM // 21:37   #76
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Quote:
Originally Posted by stef247
Since I nearly always play my monk in HM, I use:

Orison
Ethereal
Words of Comfort
Dwayna's Kiss
Glyph of Lesser Energy
Heal Party
Healer's Boon (E)
Ressurection Chant

If you have some kind of Bip or Blood Ritual necro you can easily outheal the party with another monk or a hero
Except, RoF > that bar.

Mitigation > Healing.
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Old Feb 10, 2008, 12:53 AM // 00:53   #77
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Quote:
Originally Posted by Snow Bunny
Except, RoF > that bar.

Mitigation > Healing.
You seem to forget that 90% of groups I see advertising for a monk in HM are ursan, and enchants in an ursan group = fail.

But yeah other than that, RoF should always be on your skill bar.
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Old Feb 10, 2008, 01:23 AM // 01:23   #78
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Quote:
Originally Posted by Atrum Ex
You seem to forget that 90% of groups I see advertising for a monk in HM are ursan, and enchants in an ursan group = fail.
Healing Seed, Shielding Hands, Shield of Absorption, Seed of Life, and Aegis/Guardian are sweetarrific in Ursan groups.
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Old Feb 10, 2008, 09:45 PM // 21:45   #79
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Quote:
Originally Posted by LightningHell
I MUST HAVE A LOT OF ALT ACCOUNTS THEN!

I do agree with Squishy that your bar is packed too full with redundant heals that can already achieve an optimal level of healing by bringing WoH and Dwayna's Kiss. Bringing hex/condition removal, as suggested above...and Prot Spirit is leetsauce in PvE, with an assortment of small prots.
haha No, your response I don't consider ripping - it was constructive and there in lies the difference between it and that of which I was speaking ^^ Thanks for the help - I'll definitely make some updates! Being fairly new to monkage, and admittedly a novice at it, I appreciate the help.

Edit: Did have a "duh -ah ha moment" after original post - I realized one thing - the skill bar I listed is the one I've been using for Glint farm runs from CTC - enchantments = bad on that run, hence the no prot on that bar (laughing at myself). But I will definitely try hybridizing elsewhere a bit more (I'd just taken prot spirit occasionally and have seen some other things I'd like to try on this thread - so thanks again!)

Last edited by isisaset; Feb 11, 2008 at 01:28 AM // 01:28..
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Old Feb 10, 2008, 09:47 PM // 21:47   #80
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Quote:
Originally Posted by Squishy ftw
I'm far from a mean guy but.. you have like 5 skills that do pretty much exactly the same thing. Something you can already accomplish by bringing just 2(perhaps 3) skills, since their recharge is so awfully low(4sec, 2sec, 3sec).

So why not drop a few heal skills for hex/condition removal and perhaps .. well .. prots ?
Thank you - I've actually got a hero that I'm testing prot on. I've never really played around with those - I'm fairly new to monking (was having too much fun on rit).

What skills would be beneficial replacements?
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